Work at a glance
Point cloud generation for trees and rocks
Procedural terrain transformations
Pipeline building and improvement
Level design tool building
Houdini procedure optimizing
The first AAA game I've ever worked on!
I joined the project a year before release and I helped create various worlds in the game. I primarily contributed to tree distribution in the world, but I've also touched on rock distribution and terrain transformations for both trees and rocks.
More info about the game itself can be found on the Ubisoft webpage.