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Work at a glance

  • Point cloud generation for trees and rocks

  • Procedural terrain transformations

  • Pipeline building and improvement

  • Level design tool building

  • Houdini procedure optimizing

Tools used

  • Houdini


The first AAA game I've ever worked on!

I joined the project a year before release and I helped create various worlds in the game. I primarily contributed to tree distribution in the world, but I've also touched on rock distribution and terrain transformations for both trees and rocks.

More info about the game itself can be found on the Ubisoft webpage.

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