Jeffrey Vermeer
Transformers: Reactivate

Transformers: Reactivate is a project I've worked on for several years at Splash Damage, after I worked on Star Wars: Hunters.
My main responsibility within this project was to provide tooling for environment art and level design to help them build the world. When I joined the project this was primarily through Houdini tools and Houdini Engine (for Unreal). But later in the project we switched to using Unreal's PCG system instead. Over this project's life time I also used C++ more and more to help with this tool development!
About
About
Transformers: Reactivate is a project I've worked on for several years at Splash Damage, after I worked on Star Wars: Hunters.
My main responsibility within this project was to provide tooling for environment art and level design to help them build the world. When I joined the project this was primarily through Houdini tools and Houdini Engine (for Unreal). But later in the project we switched to using Unreal's PCG system instead. Over this project's life time I also used C++ more and more to help with this tool development!

